﻿#ifndef BOSSINFO_H
#define  BOSSINFO_H

#include<iostream>

#pragma region 常量定义
const std::string BOSSINFO_KEY_Stage="BossInfo_Stage";
const std::string BOSSINFO_KEY_Health="BossInfo_Health";
const std::string BOSSINFO_KEY_Attack="BossInfo_Attack";
const std::string BOSSINFO_KEY_Defend="BossInfo_Defend";
const std::string BOSSINFO_KEY_Dodge="BossInfo_Dodge";
const std::string BOSSINFO_KEY_Crit="BossInfo_Crit";
#pragma endregion

class BossInfo
{
public:
    BossInfo()
    {
        stage = 0;
        health = 0;
        attack = 0;
        defend = 0;
        dodge = 0;
        crit = 0;
    }
    int stage;
    int health;
    int attack;
    int defend;
    int dodge;
    int crit;
};

typedef BossInfo B;

#endif // BOSSINFO_H